T-CREPE • Textile engineering for co-creation paradigms in education
The Erasmus+ T-CREPE project is developing an innovative open-source web-based platform to support co-creation-based learning and coaching, with a particular focus on entrepreneurship, in a distance learning context.
The platform is based on constructionist learning theory and the principle of game-based learning.
The T-CREPE project is striving to resolve two problems that limit the impact of design projects at university:
- the huge effort needed to provide adequate teacher-student coaching
- the commercial under-exploitation of students’ ideas for innovative products and/or services
Using the Design Thinking methodology, student teams and stakeholders co-develop solutions for real-life problems in society and/or industry through play. The project intends to make coaching and learning for university students and educators more effective, playful and time-efficient.